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Reference Lifetime Extension

Today’s Creepy Rule of the Standard: if you’re initializing a const ref (const T&) with a “temporary object” (via rvalue), then the temporary object doesn’t get destroyed immediately, but rather lives as long as the const ref lives.

An example in two lines:

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std::string Foo::GetName();
const std::string& name = obj.GetName(); // this is legal and doesn't crash!

Probably the most popular use case of this rule is default argument values:

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void foo(const std::string& s = "default_text");

This rule is very easy to break. Either you call a method on the temporary object (obj.GetName().data()), or there is an implicit type casting, and so on. Abseil tip of the week has more examples of successes and failures.

In my experience, the presence of this rule provoked a hellish bug:

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class A { ... };
class B : public A { ... };

void foo(const A& a) { ... }
void foo(const B& b) {

    // ...
    foo(static_cast<A>(b));
}

I made a wrong cast that was copying the object instead of no-op casting to base class type. The right cast was static_cast<const A&>(b).

The leg was shot when foo(const A& a) started to save the reference to a in order to use the reference whenever after. While foo was called, everything was fine, the reference was okay, and just after foo has ended, the reference became dandling. Debugging problems caused by this bug has taken a plenty of my time…

This post is licensed under CC BY 4.0 by the author.

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